[At Digital Game Design, National Institute of Design Bangalore] A ten day workshop with the first year students. Some thoughts behind the workshop contents follow. A game is literary form. It is a way of telling stories in an immersive manner. The form of the game and the process to arrive at it are not different from each other. The experience of a playing a game can only be understood by playing it. On being narrated, it will only denote the nature of the metadata of the experience. This reflects the nature of code and rules. Within a rule-based system, players seek liberation. Liberation is towards arriving at a stage where there are no rules. Understanding rule-based systems means to understand that liberation is not possible. The density of rules that exists keeps changing though.
The game design process involves designing a game that will yield another game. Narrative extrapolation is a process similar to designing an experiment as a part of a scientific research process. Experiments are the only way of proving something and likewise games are the only way of delivering an experience that need not be imagined any more.
[New Media Design, National Institute of Design] Workshop brief: As an introduction to theory and philosophical threads in the study of media, its relationship with society and its development across time needs to be understood. Much like the application of design process, the definition of problem-solution has had a primary role in the development of media. This is one set of questions that we bring back and look at, but once we already have the media environment populated by an array of media, how do we interrogate them? Theory offers us one lens to interrogate the past in the language of analysis that delineates a continuity with the specific objective of tracing a link to our present. But the density of dealing with texts the offers another difficulty of wading through them and synthesising a personal vision. Experiencing the construction of a philosophical argument is much more enriching process. We will experience the construction of such arguments in the space of conversation, enactment and group play. Each such experience will be clustered around themes and scripts developed out of a distilled understanding of moments of philosophical clarity in a historical landscape.